This meant untethering themselves from the property and striking out to make something new, though not entirely different. ![]() He attributed this success to developments in the game’s RPG and open-world elements that hadn’t previously been seen in the series and it seems like the team at Luminous Productions was keen on the idea of continuing that work. Takeshi Aramaki, Luminous Productions’ head and Forspoken’s director, called out that Final Fantasy XV, despite its complications, did speak to a large swath of people and regions that the series hadn’t traditionally had a tremendous space in. The similarities were so apparent, the first question I asked the team behind Forspoken was more or less, “Why this instead of another shot at Final Fantasy?” From the movement to the game’s explicitly flashy combat, and yes, even its imperfections, Forspoken seems like a continuation of the foundation that team laid out all those years ago. ![]() Though I’ve never played Final Fantasy XV, I saw it just about everywhere in the nearly four hours I spent playing Forspoken, the upcoming action-RPG from Square Enix and Luminous Productions.
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